Ramon Munoz-Mata
I began programming November of 2007. Learning C++ was not easy, but I kept at it and now it is my programming language of choice. Two years and one game project later, I was fortunate to participate in the creation of Quintessence.

AI & Asset Lead. Ramon created the maya exporter plugins and maya loader which allowed us to get 3D models into the game. He also created the state based AI and pathfinding for the Fire Boss, Fire Imps, and Water Serpents.

e-mail: RamonMM1986[at]hotmail.com
phone: (937)286-8445