Dan Garcia
Daniel loves all things games. He enjoys playing games as much as making them. When not playing games he can be found furthering his knowledge in 3D graphics programming and tools development.

Technical Lead. Dan worked on the Rendering Engine, Shader Effects, Normal Mapping, Emissive Mapping, Lava, Water, Fog, Lighting Engine, Audio Engine, 3D Math Library, Collision, Bounding Volume Hierarchy, and Menus.

e-mail: DGarcia4487[at]gmail.com